8/28/2023 0 Comments Negative lod bias![]() ![]() The default LOD Bias in a game is typically 0.0, but by using a negative value for LOD Bias (e.g. When you look at a surface close to you, a higher resolution mipmap is loaded as you move further away from that surface, progressively lower resolution mipmaps of it are displayed instead. Mipmaps are a precomputed series of textures each of a certain resolution used to improve performance. The LOD Bias controls texture detail by determining when different Mipmaps are used. Texture Filtering - Negative LOD Bias: LOD is short for Level of Detail, and adjusting the LOD Bias is a method of sharpening details on textures. Apologies for mostly quoting and not paraphrasing but I think this explains it well.
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